Pilot Steering modes now include a “coast” and “stop” mode when transitioning between steering points.SAS uses a “stability decay” method to reduce oscillations (or twitching) when very near the target orientation.SAS now dynamically adjusts for the vessel’s mass properties and available control authority.The code for the older “Stability Assist” and somewhat newer “Pilot Steering” modes has been unified.Fixed SAS unlocking for all ships in physics range when maneuvering the ship in focus.With Advanced Tweakables on, can see flow graph in VAB/SPH (right-click on a part). Resource transfer in flight can be set to require valid crossfeed for those resources which obey crossfeed. Electric Charge now uses STAGE_PRI so can be prioritized. Surface crossfeed for rocket engines as well as jets. Can set per-tank priority for all but AllVessel and NoFlow. Now always use g0 = 9.80665 and G (big G) = 6.67408e-11 for gravitational constants.This means all their fields won't be serialized/deserialized to and from the save game files. Default KSPEvents and KSPActions to being nonpersistent in terms of state.Various ISRU fixes and performance improvements.Considerable work to Krakensbane and FloatingOrigin to improve precision and performance and lower garbage.ScenarioModules now awake and load during game load and so are valid in modules' OnStart.Revised how most forces and torques are applied (see note on this subject below in Moddability).Many part modules now cache parts instead of polling the entire vessel multiple times per frame.Optimized waypoint site name generation to generate a lot less garbage with its string lists.Fix how some enumerator interfaces are declared in classes.Optimize latitude/longitude/altitude calls to often use a combined get-all method.Rewrote CrewManifest and related crew handling (roster, vessel crew list, etc).Made sure that all of our singleton classes properly clean themselves up.Heavily reduced garbage generation caused by foreach loops, Linq usage, and various other things.Upgraded Vehicle Physics Pro to latest version.Also has a lot of extra utility that we can leverage for various effects. Implemented Text Mesh Pro, which basically vectorizes all of our fonts, making them look much better, especially at larger font sizes.
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