It actually reminded me of a simple tabletop card game called Boss Monster that I play with my older two kids. The enemies range from the quirky to the completely ridiculous, and the game is filled with flavourful text bubbles and comments that had me grinning wildly at the beginning. Your little fellow will die often in this game, and a graveyard of ex-characters will quickly fill up with the bones of your fallen, but that’s used to comedic effect itself. You create your first character, naming him and giving him a class as he ventures into the dungeon to… well, die basically. It is more of a card collecting game than an RPG. Right out of the gates, I fell in love with Guild of Dungeoneering and its snarky sense of humour. It is somewhat like a treasure chest found in a cavern: you never quite know what you will get, and half the time you don’t like what you get. It is an interesting mix of genres and ideas that doesn’t do much to present new ones of its own. This is a game that possesses the basics of a simple tile placement game, but has a great balance between luck and tactics.Guild of Dungeoneering is equal parts hilarious and frustrating. Occasionally, you’ll see an upgrade that requires you to purchase another upgrade first - one that you may not necessarily want, which does get frustrating when it increases the odds of getting a stupidity card.Īfter demo of the game released a few months ago, there have been significant changes, such as a the 'Pirates Cove' expansion. In-game currency can be spent upon purchasing upgrade cards for your characters, and also new classes of characters too. Need something to wipe those tears? What about this insurance policy? Besides, they get their very own headstone in your guild graveyard’. When this happens, you’ll get a lovely message that might read something like: ‘The end comes for all dungeoneers, chumps and heroes like. There's an infinite numberof heroes, any defeated heroes are condemned to the graveyeard and after a defeat. You could even end up drawing a stupidity card, which means you can't do anything at all that turn. The game warns you that sometimes you won’t draw the right cards and you need to keep your deck lean to counteract this. You'll have to consider a number of different factors before you make your move. But the opponents you face will have some equally powerful cards to throw down too, so you must be prepared to fight against them. These cards range from fire blasts to physical damages, from magical attacks to defense cards. You throw down cards to battle the opponent. It is best to avoid heading straight for the boss, as you can throw down monsters en route to level up and obtain better cards.īattling monsters is very tactical. The objective of the second area is to defeat the boss by creating a path to them with well-placed dungeon tiles. Most have two sections - a challenge, such as defeat 3 vampires or loot 2 chests, then a boss battle. As you advance through the game, the ratio of negative to positive effect fountain cards increases.Įach dungeon is split into areas to successfully defeat monsters and bosses. Use the ‘Mysterious Fountain’ cards with caution, as these are dungeon cards with a randomized spell that grants either positive or negative effects upon your next turn. You can play a maximum of 3 cards per round, which can be a mixture of dungeon tiles, loot and monsters. What else could a hero possibly need to defend themselves and attack monsters? This is exactly what you want, as a defeated monster rewards you with cards to attack and defend, such as a cup of tea, the mighty twig (all hail the mighty twig!) and a sparkly headband. Heroes are greedy for money and jewels, so throwing down a gem in the same space as a monster you want them to fight means the hero will be lured straight to the monster. So in battle, defeating a matching or higher level monster will ensure you level up - not only to the next level, but an extra level of health too. Whichever hero you choose always begins at Level 1. But beware, the monsters become less comical, as you’ll start meeting cave trolls and clattering bones! Once you’ve leveled up, you’ll be rewarded with better heroes, Shapeshifters, Barbarians and Mathemagicians. Then you start to explore the dungeon and encounter scary spiders and nasty rats, which appear somewhat comical and cute. You begin as a chump, the lowest ranking hero straight from Dungeoneering School. You’re literally luring the hero to their untimely death…you monster!!! You build the dungeon for the hero to loot and fight monsters. ![]() The Guild of Dungeoneeing is a deck-building, turn-based dungeon crawler and tile placement iOS/Steam game by Gambrinous and VS.
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